This individual project was developed as part of my coursework during my second year of university. The game is a simple text-based dungeon crawler built using C# as a console application. The player navigates through different randomised scenarios, attacking enemies and collecting items, with the ultimate goal of accumulating 100 gold without dying.
The game was built to focus on both core game mechanics and dynamic combat interactions. By using C# and multi-threading techniques, I was able to create a more interactive and engaging experience that allows players to see each fight action unfold in real-time. The save functionality ensures that players can pick up from where they left off, adding replayability.